Who wouldn’t want to go to a theme park that is clean, always functioning, and full of fun mascots after all? Having entertainers, cleaners, and maintenance workers that are impossibly good at their job turned a great profit. Your instincts may be to put all the upgrades into shops and rides, but you really want to upgrade your workers. The main thing that makes this game stand out is how they let you turn aspects of the park into a literally impossible attraction that could never be done in real life. Due to this, I found myself having multiple small-ish parks rather than a big one, which is a bit unfortunate.īalancing everything in the park as you go is hard, but my biggest tip is how to use the ‘Impossify’ aspect of this game. I found many areas that I built, despite having a fun concept behind them, being left underused and thus everything there was tanking money instead of making any. Once you start getting too far from the entrance of the park, it gets a lot harder to get visitors interested in going to those areas. It seems like a theme park can only truly function profitably with up to three branches. The real challenge to a park is expanding. The good thing is, you can take out a loan from a handful of providers to help get you started, and as long as you can pay them back it is a helpful way to get a jump on the fun. When you start your sandbox park, you will get to pick a difficulty that will adjust the upkeep management difficulty and how much money you can start with. You need rides, bathrooms, shops, food, drinks, employees, benches, trash cans, and so much more. Running a theme park requires a lot of parts to run successfully. First, you will need to pick a location and there is an impressive collection of places to build your theme park. Once you are done with messing with the campaign, regardless if you finish it or not, you can then head over to Sandbox mode and build a park however you want. You can always come back to each chapter’s theme park to play with it further, but once you complete the objectives, you can move on. I’m sure I am not the only one that finds myself placing buildings or forgetting essentials when I build my first location, and thanks to the campaign, I can get those out of the way early. What I liked about the campaign is that it gives you a chance to make a park in different areas, giving you a taste of each theme and location they offer, and allowing you the chance to play through the bad ideas that ultimately make parks look bad. During the campaign, you will be shown the different aspects of the game and how to manage it through the form of tips and letting you just work on a theme park. Even if you aren’t new to tycoons, you might find it interesting as it isn’t often these type of games get a full campaign to experience along the game. If you are new to tycoon games, it is worth going through the campaign. These games always have so many icons and options that many opportunities and challenges get lost in the mix, but with the campaign taking you through each step (and letting go of your hand by the third park), it helps players learn the game and gain ideas when they head over to the Sandbox mode. Each chapter of the campaign will have you focus on different challenges and provide tasks that bring the mindset of running a theme park on your own, successfully, more plausible. The campaign for the game is a nice touch for a tycoon title and it gives the player a chance to learn about all the aspects this game offers bit by bit. They do help with guidance here and there, but designs, management, and tasks are left up to you to manage. Together, with Izzy crunching the numbers and Phil encouraging expression, you all come up with a plan for the first park and get to work.Īfter this first park, they will take you from project to project and give you the chance to be the lead in the creation and growth of each theme park. Of course, enthusiastic Phil doesn’t work alone and so he introduces you to the more strict personality, Izzy. This engineering prowess doesn’t go unnoticed as the multi-theme park owner Phil notices your talent and quickly scoops you up to help create his new few parks. Starting out, you build an imaginative roller coaster through the city. With this bit of freedom and creative expression given to players, how does the game hold up? Story While there was still plenty of balancing going on in the details, the concepts from the rides to the workers can all be made to be only possible within a virtual world. However, Bandai Namco had a little freedom with the realism side of things in their latest theme park tycoon game Park Beyond. Keeping the game entertaining while also holding a realistic aspect of how visitors would interact with a park is big for the realism side of the experience. Probably one of the harder things to manage in a tycoon game is the balancing.
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